Your Mysteries in Progress
This document is meant to collate the various mysteries and facts about them you are uncovering. Connections will be emphasized, and this document will be updated regularly depending where you stand. More over the table, I plan to have this be a halfway point between details you slowly accumulate and more polished lore documents I intend to 'make public' when you basically have the details ironed out, collated, and some semblance of where they fit in some grander scheme to things. This will be at my discretion. I will tell you there's a new link to play with in the 'Ancient Secrets' tab and the relevant smaller details will get deleted from here.
Crystals, Orbs, Powders
Haunting Substances of Strong Magic?
- Glass-like orbs or bulbs found in ancient cave dungeon west of Mountport proper.
- Those that are empty have thus far appeared in a network of three, connected with strong tethers of magical cord, white in color.
- One so far has contained a crystal, jade green in color and glowing with extremely prominent magic. Too prominent to make out. It was anchored to the inside surface of the bulb with the same white tethers. It is unclear how the crystal got in, as the bulb lacks a seam or lid-like mechanism.
- Crystal has some sort of effect of value deep in Fisk's psyche.
- Crystals also found as last remnant body of would-be Kelzyr assassin. Crystals that seem to slowly turn into a cerulean powder that defies material walls to return to the earth.
- Process of decay into powder in assassin's case only tangentially linked to Vaer'Thalas processes.
Killers, Strange Camp, Tattoo
A Faction of Some Kind?
- Assassin at Kelzyr fight, shouts "Die, you foul project!" and throws knife. Efforts from Haneastacia and mysterious Bard associate ensure the throw misses its target.
- Assassin immune to enchantment, but able to be magically restrained.
- Dispatched with some great effort, though uses magic and a mysterious cerulean powder stored in a pendant they wore to end their own life rather than be captured or killed by the party.
- Mysterious Bard associate claims investigation further is not worth it, offers to take burden of body off party and city hands. Storms away and tells party if they will live to regret further investigation not to blame her for it. She tried to dissuade them.
- Body carted to Eldath temple, placed in capable hands of Mitchell Csatlos (Cousin in Eldath), Barin of Whayleave (Paladin), Feoria (Head of Her Green Grace's Medicines), and Salvatore (Temple Initiate). Despite the good care and attention for last rites and a thorough investigation, the body crumbles to glowing crystal and powder.
- The crystals teem with magic that is disorienting to Feoria.
- The body bears no evidence of ever having a soul, which is odd. Only other autopsy finding before severe crystal-and-powder decay a tattoo on the back of the neck, proclaiming belonging to a "strange camp" of some sort. Unclear what this means or who they might be, even after Tina asks sixty other islands worth of officials.