Ilia Khah Languages!

I Hope This System Won't Collapse On Me

By now, we're used to a system of languages that is intimately tied to race. While I'm not out to abolish this in its entirety, I find it falls a bit flat in the context of IK8MR. In order to center the history of the world more concretely around the five ancestral kingdoms of Seraphora, Crystalis, Ebonreach, Verdantia, and Emberlyn, I have decided to give each its own family of languages and dialects. There are common Seraphoran, Crystalisian, Ebonreacher, Verdantial, and Emberlynnie tongues in addition to the panilian common tongue.

Thieves' Cant will function in the usual manner. My 'Schmuzzish' will appear, and will be much harder to learn than normal languages. Chromatelegraphy/VVVV will also count as a language skill, though the process to acquire it on your character sheet is something I haven't actually worked out. If you're interested in pursuing something like that for your character, let's just go ahead speak one on one ~ message me! :)))

Racial languages will make their appearance in the form of dialects. Each race is given a dialect of its ancestral common tongue. Members of that race will have the anticipated proficiency from the start, as well as in the common dialect from their kingdom.

Though, I also aim for the word 'proficiency' in the sense of languages to be a little bit experimental here. In 5e, it's a binary. I sort my language tiers into three categories:

The standard system of training checks will be used in the event you wish to acquire a new language or improve in one already listed. I cannot possibly have a set scheme for what it will take in your unique circumstance and background to progress from one level to the next. We will negotiate this and come up with a plan together if ever you reach out with intent to put your character through some degree of language learning.